Module 1 Activity Research
Weekly Activity Template
Ada Walia
Project 1
Module 1
Before starting Project 1, my knowledge of TouchDesigner and microcontrollers was extremely limited. I was intimidated and excited by both concepts, but by doing the activities I was able to build a basic understanding of Arduino and TouchDesigner.
The research phase helped me conceptualize an idea for the rest of the semester, and I found it very helpful to explore WGSN. I was especially interested in the “Rise of Gamified UX” because the concept of making life more enjoyable and fun is something very meaningful to me. This was reinforced by learning about the Energisers persona, which showcases a group of people looking for their tech to be rewarding and playful. This research helped shape my final concept in the Design path.
It is rooted in helping people create and keep morning and night routines. My concept is a gamified physical alarm clock.
Lastly, I was very happy to have the chance to present to peers. It allowed me to see what others were creating and also to receive helpful feedback on my idea.
Research Activity
WGSN Consumer Trend Research
The two tech trends I focused on are gamified UX and Silver Tech. Gamified UX refers to turning everyday tasks into motivating, gamified experiences. Silver tech focuses on helping older adults live better, more independent lives as the global ageing population rapidly grows.
WGSN Personas Research
For the tech trend of gamified UX, I noticed that it appealed most to the energizers, who are people of all ages who use play to learn, connect, and reduce stress. For silver tech, I choose the conventionalists who prefer meaningful tech that supports connection.
HMI Research
The problem spaces I explored are sleep routines, learning to drive, cognitive and physical decline in seniors, and the need for real human connection.
Project Path
I’m leaning towards to design path becaue I want to create a user focused solution to a problem or need. I would prefer to work collaboratively.
Project 1 Concept
Project 1 Concept
Physical alarm clock connected to an app. The app allows users to complete challenges and create streaks.
The alarm clock also allows a routine to be built in.
Use cases:
- Designed to replace a phone in the bedroom
- Prevents doomscrolling and morning distraction
- Supports ADHD, depression, and executive function challenges
Features:
- App sets alarms, snooze length, and ring duration
- Alarm sends data back to the app for streaks and tracking
- Users can set personal rewards for consistency
- Routine steps can be programmed (e.g., brush teeth → ding → next task)
Logic:
- Built using Makey Makey or Arduino (buttons for snooze and off)
- Companion app created in ProtoPie